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Neksis / Oct 20, 2015

So as we wait with bated breath for the release of the first expansion of Guild Wars 2, Heart of Thorns, the question on a lot of people's minds is how, or more importantly...when, is JUGs going to go about claiming a guild hall. Hmmmm?

Well, as some of you have heard me remark in guild chat, we're going to do our utmost to make sure that we can get as many guild members as possible included on the initial event where we claim a guild hall. Since this is a one-time event (as far as we know) we want everyone in the guild to take part. Obviously that's highly improbable but we're gonna do our best to get as many as we can involved...and this, we feel, is worth waiting for.

The way we've decided to find the best date and time to run the event is by holding a poll which will be hosted here, on the homepage of this website. It will be a multiple choice poll where you can select all of the times that would work for you. We will also be letting you chime in how important it is to you that you take part in the event; for some folks who have full schedules and play when they can, missing out won't be that big of a deal, while other folks will be crushed if they don't get to take part. We'll be taking that into consideration as well.

We want maximum participation as well as a high level of enthusiasm to make this one-time event memorable. We'll also be recording this so make sure you've put on clean clothes!

When the poll gets posted it will be up for about a week. After that, we'll be looking at the results and then scheduling the event. We'll alert you when the poll is up via PM's on this site, the guild's in-game Message of the Day as well as a pop-up message in Teamspeak. I'm sure the officers will be spamming it in guild-chat as well.

So keep your eyes peeled for the poll and let your voice be heard. Hopefully, we'll see you there as we claim our guild hall!!

~ Neksis

Neksis / Apr 01, 2015

After seeing how much fun the roleplaying guilds on Tarnished Coast have, I've decided that it would be a great play-style for JUGs as well.

We already have some degree of roleplaying; people yell at their pets and I have noticed an inordinate amount of dancing in Divinity's reach as of late--you know who you are.

So for those unfamiliar with the roleplay environment, the most important thing to remember is to stay in character. For those who don't know what I mean, here's how it works:

When greeting other guild members greet them in character as if you are your 'toon and you're meeting theirs. This is the core of roleplaying and it will give you so much more immersion into the game--er, I mean the real world of Tyria.

This is not only how you should greet and communicate with other players as well as the NPC's in the game. Yes, you are expected to greet the NPC's as you come across them--after all, they're real people too and they deserve just as much respect.

Here's an example of dialog you might have:

"Hail proud Wolfie Blitz and fair Helova Dragonsbane, how did thee fare during the guild's missions in the field? I trust you slept well?"


"Pray thee take pity on poor Ritterherz. He has become deranged with bitterness because of the poor military command in the Edge of the Mists."


"Harumph! Just because April has arrived and the air has warmed, is no reason to dance while so scantily clad; what fools these folks be." get the idea.

So folks, remember what you learned in drama class and reach into your actor's toolboxes because it's time to get your roleplay on!!!

Fare thee well, fellow guild-folk, fare thee well.

~ Neksis
Neksis / Mar 09, 2015

First of all, as this guild's leader, I have to say that I couldn't be happier with the way this guild is running. Those of us that have been here a while know what a turnaround for the better this guild has had. This is the healthiest and strongest this guild has ever been and it's because of everyone's involvement--even the folks who have just joined--that makes this guild so much fun to be a part of.

While everyone makes this guild what it is, I have to give credit where credit is due. I have to thank those members who, despite all signs that the guild was taking on water and might be lost, remained steadfast and kept it from sinking. These folks, many of whom now act as officers (Senior Members) maintained that this guild was worth fighting for, despite the fact that much of the leadership--myself included--had given up. It was they who helped pick the guild up, me along with it (I was pretty crestfallen at the time), and get us both back on our feet. They all signed up to share the burden when I stated that I no longer had the time or energy to shoulder it myself. More importantly they inspired me to see that my original vision for the guild was the best one. Thank you for that. I can't say it enough.

So, with the hope that knowing our backstory might bring you more connection with our guild, here's what brought us where we are now...

What Went Wrong

"Looking to be in an uber-elite hardcore guild? Neither are we.

Just Us Grown Ups [JUGs] is a brand-new, casual, community-minded, PvE-oriented guild (possible PvP if enough interest) that is looking for mature players (30+ is ideal) who just want to enjoy the game in a fun, stress-free social environment. We encourage a good sense of humor as well as respect."

That's the opening of the very first recruitment post I ever made for this guild. I wrote it over two years ago because I felt that, if you held to that standard, the guild would pretty much run itself. I was new to running a guild (JUGs is my first as leader) and was full of optimism but didn't have that much wisdom to support it.

As people joined the guild, slowly and surely, they brought with them their idea of how guilds should be run. Being new to the guild leader business, I heeded their advice. It was all very good advice but I see now that it may not always have been the best advice when compared to what I originally had envisioned for my guild. I got so enamoured with seeing my guild grow that I didn't really pay much attention to what it was growing into. I just cared about the guild being 'great.'

I got caught up in micromanaging the guild and lost sight of it's original concept (just a bunch of people having fun playing a game together). Officers, sometimes reluctantly, were assigned 'roles' in the guild (e.g. Lead Dungeoneer, WvW Battlemaster, etc.). Activities were tirelessly planned and implemented--often with a lacklustre reception from the rest of the guild. We recruited, stating that we did it all: WvW, Dungeons, Fractals...anything you could want in a guild. Many people joined the guild and many people, not finding the participation level they were hoping for, left.

I grew disillusioned with and sometimes resentful of the people in the guild. I had built a website with all the bells and whistles; I paid for a voice server; I even tried implementing a Mentor system with an automated way of responding to help requests, none of which were used to any great degree--"what more, for chrissakes" I asked myself," do these people want??"

Eventually there was division among the ranks. Some of the officers, many of whom were advanced players, stopped interacting with the rest of the guild and ended up playing the game amongst themselves. They still did their part for the guild but had definitely set themselves apart from the main population. They grew disillusioned with the activity level of the guild as well as my strength as a leader (during that time I was usually just the comedy relief). Resentment grew among both sides and drama started to rear its ugly head.

Ask anyone who's ever run a guild: DRAMA IS THE #1 KILLER OF GUILDS. Guilds can be strong enough to weather flagging game content but if drama occurs and you're not quick with a fire extinguisher, it's usually game over. It almost was for us.

When I asked myself, "What more do these people want?" The answer was (and is) that adults, enjoying the recreation of a video game during their spare time, just want to enjoy the game amongst their peers and not be made to feel like a stranger in their own guild. These were people who took a chance on my guild and joined to be an active part of it it; not anonymous cattle to be herded into random activities and then ignored the rest of the time. I had lost sight of this because I was focussing on the guild but not the people.

I wanted a website that was bustling with activity; I wanted WvW zergs made up of Jug-Heads; I wanted an event calendar brimming with people signing up for events and I wanted to see new guild applications pouring in; I wanted a 'great' guild and this is what I had thought that it took.

What I ended up with, however, was disillusionment with the guild along with deep sense of failure and guilt regarding my lack of effectiveness as a leader.

This, paired with internal drama and the sudden death of one of our most beloved members, was more than the guild could take.

The guild went through the ringer and, as a testament to those members who hung in there and rallied to save it, came out the other side, battle-scarred and weary...but alive.

A Lesson Learned

... a casual, community-minded, PvE-oriented guild...who just want to enjoy the game in a fun, stress-free social environment."

That's all we ever needed to be. If I had never moved my sights beyond that, there's a good chance none if this would have ever happened.

There's really no point, however, in wallowing in regret. The guild, strengthened by its scars and a new foundation, forges on. I have emerged for the better as well; I'm now a wiser and more seasoned guild leader who, because of what I almost lost, offers nothing less than my full devotion to this guild.

If we adhere to that simple of standard of fun, community and respect, all of the other activity that had placed so much value on it, will occur naturally. With a collection of like-minded individuals, such as what we have now, any participation and interactivity within the guild will happen because people will actually want to, not because they were told to. This theory has been proven and tested by all of you who are here now.

I have always maintained that the quality of a guild should never be based on its size or skill level but by how much people enjoy being a member. It's by this tenet alone that our guild will ultimately be driven. That's a promise.

So, after all of the trials and tribulations, here we are now: all members of a great guild.

Neksis / May 01, 2014

There it is folks, the original JUGs Cape from Guild Wars 1. It's tattered, stained and has a crudely-drawn logo* that seems more at place on a coffee shop napkin than on a guild cape.

So with a gallery of swords, skulls, and extravagant heraldry, why did we choose a scribble of a cartoon beaver? Because it's funny and didn't take itself too seriously; it was perfect for our guild. We were a small group of friends who were far from hardcore but
laughed, joked around and gave each other crap whenever possible.

We were Just Us Gamers and we had a lot of fun. Whether the semi-naughty nature of our tag was intentional or not, we'll never tell.

So here we are in a new game and a new guild. Out of reverence to the fun we had in GW1, I kept the tag and the beaver. I also hoped to keep the fun and sense of cameraderie that permeated the first guild.

So far so good...


*The original beaver logo was a result of a contest hosted by ArenaNet where people could submit their artwork and the winners would have their work added to the gallery of guild emblems available in the game. Apparently the beaver made the judges laugh as much as it did us.
Neksis / Apr 01, 2014

Having the quality of members in this guild more than
a guild leader could ever hope to have. I am so very
proud to call you guild-mates and friends. It is
people like you that make guilds great and I know
you're the reason why I played GW2 as long as I have.

As hard as it is for me to tell this to you all; it's
perhaps the hardest thing I've ever had to say, but the
reality is that I've become tired of Guild Wars and
I've gone back to playing World of Warcraft. It's the
last thing I thought would happen but it has.

Full of teenage griefers as it may be, I find that WoW
offers far superior graphics, has panda bears and,
of course, better dance emotes. I know that this means
leaving the guild, but I know today is the right day to
say goodbye.

Darwin, Ritter, Cyrus, Fay, Algarath and maybe Stew
are fine officers and will take care of the guild; I know
you will all be in very good hands.

I'll miss you all,

Neksis / Feb 07, 2014


This March, our illustrious guild officer Cyrus has generously organized a series of GUILD EVENTS in which guild members can earn points.

The events will be comprised of both solo and group activities. The more events you participate in, the more points you can earn.

After the events are over, the top three members with the most points will win...and they will win big!!!


First Place: 200 Gold
Second Place: 100 Gold
Third Place: 50 Gold

Here are some of the EVENTS:

  • Wow!!! That is Cool, Where Did You Get It? (Scavenger Hunt)
  • Are You Smarter Than a Tyrian Jackalope? (Trivia Contest)
  • Do I Know You? (Meet and Greet)
  • Where in the World is Cyrus Sandiego? (Locate the Pin)
  • Thee Cannonball Run (Race across the Zone)
  • Hey You!!! Glad You Joined Us!!! (Guild Participation)
..and many more!!

Follow this news thread as we bring you updates and specific information about the events!!!

Neksis / Dec 05, 2013

This week our guild took in it's 200th member.

This is quite a benchmark to achieve right before we hit our first year anniversary (Jan. 9th) as a guild. I attribute this to the caliber of our membership and the inclusive, helpful and friendly environment they have created. Well done and thank you.

To be honest, there were times when I wasn't sure we were going to make it to fifty, let alone 200. I've found the role of guild leader--this is my first guild, by the way--to be both a trying and rewarding experience: with each new member, elation; with each member leaving, a small sense of failure and dejection. With each loss, fortunately, came a bit of knowledge and insight on how to make the guild stronger.

While our roster boasts over 200 members, obviously there are people we just never see. For them, the game didn't fulfil their expectations or real life had to take them away from the game; it is a testament to the quality of the people in our guild that some of them still log in every now and then to poke their heads in and say 'hi.' It's for these folks that I'll keep the lights on and hope for their return.

For those of us that are still in the fight and wear our tag, thanks again for the quality of character and environment of friendship and respect you bring to this guild. Gratitude is also deservedly extended to our officers; their hard work, knowledge and insight has kept our guild on course and helped it to flourish.

Creating this guild is the best one silver I've ever spent.....although those rawhide legging I bought were pretty nice.

~ Neksis
Neksis / Nov 12, 2013

With the introduction of craftable Ascended gear, once again we find ourselves grinding away for the materials needed; chest farming, champion trains and Ori runs have become our daily activities.

But what about dungeons?

Often dismissed because of their assumed difficulty and time consumption, dungeon runs are a great source of raw materials and most important of

Here are some points about dungeons you might have forgotten:

  • Most dungeon runs, if led by someone familiar with the dungeon, can be finished within 20-40 minutes.
  • The minimum reward at the end of each run is 1 Gold -- this isn't counting the money and loot drops acquired during the run.
  • Ascalonian Catacomb runs yeild a gold and a half per run--this is the lowest level dungeon too!
  • Arah paths 1, 2, and 4 has a reward of 3 gold for completion
  • The tokens rewarded from dungeon runs can be turned in for exotic armor and weapons which can be used or broken down for materials, including dark matter
  • Dungeon runs can net up to 335 achievement points. Read here.

We are fortunate indeed to have included Cyrus into our ranks as he is a seasoned dungeon runner and loves to bring folks into the dungeons and teach them the ins and outs. He is a great asset to our guild and his expertise is something to definitely take advantage of.

BTW, if you're not convinced about the lucrativeness of dungeon runs, ask Cyrus about his loot. Go ahead. I'll wait.

While hitting up Cyrus for a quick pick-up run may work, the best way to get a run together is by posting in the new Event Request Forums --specifically the Dungeons section.

I look forward to running many events with all of you--you might need to hold my hand as I tend to get lost....a lot.

~ Neksis